overview
curricula
  
science
  
technology
  
engineering
  
math
resources
club leader zone
text only/print



Puget Sound Center for Teaching, Learning and Technology

 

TechREACH

           

Boy with wheel at LIGO event.

Resources

Research and Data

Facts on Working Women:
Hot Jobs for the 21st Century

(Department of Labor)
http://www.dol.gov/wb/factsheets/hotjobs03.htm

U.S. Department of Labor Women’s Bureau
http://www.dol.gov/wb/media/reports/main.htm
Maintains facts on the status of women working in the United States, including earnings and employment status as compared to men.

Tomorrow’s Jobs: Occupational Outlook Handbook
(Department of Labor)
http://www.bls.gov/oco/home.htm

Bibliography on Gender and Technology in Education
http://www.umbc.edu/cwit/itgenderbib/
Created by Jo Sanders, this annotated bibliography covers nearly 700 articles and is available at in both the PDF and Endnotes format. A companion review article is at:  http://www.josanders.com/pdf/gendertech0705.pdf.

Career Trees
http://www.worksourceonline.com/b/CareerTrees.htm
An initiative of the Workforce Development Council Snohomish County, Career Trees are visual representations of education, training, and apprenticeship pathways in nine local high-growth sectors. 

Critical Hours: After School Programs and Educational Success
http://www.nmefdn.org/uploads/CriticalHoursExecutiveSummary.pdf
Commissioned by the Nellie Mae Education Foundation, this report examines the effect of out-of-school time activities on children aged 10 to 14. After school programs can play a key role in engaging youth in the learning process by providing opportunities to explore interests, gain competency in real world skills, solve problems, assume leadership roles, develop a group identity with similarly engaged peers, connect to adult role models and mentors, and become involved in improving their communities. This report argues that afterschool programs can make a difference in building the “prerequisites” to learning, supporting not only school achievement, but long-term competence and success as well.

Focus on Families! How to Build and Support Family-Centered Practices in After School
http://www.gse.harvard.edu/hfrp/projects/afterschool/
resources/families/index.html

When after school programs build relationships with families and engage them in children’s time after school, children, families, schools, and after school programs all stand to benefit. Partnering with families to support children’s education and engaging them in children’s activities after school involves a variety of strategies. Although this guide offers examples mostly from programs serving elementary-school-aged children, program providers can apply family engagement strategies that are appropriate for each stage of a child’s development. 

Measuring Digital Opportunity for America’s Children: Where We Stand and Where We Go From Here
http://www.contentbank.org/AM/Template.cfm?Section
=Research_From_The_Childrens_Partnership&CONTENTID
=8044&TEMPLATE=/CM/ContentDisplay.cfm

This report is the first-ever look across four key areas to see whether Information and Communications Technology (ICT) is helping children 1) improve educational achievement, 2) lead healthier lives, 3) increase economic opportunity, and 4) participate in their communities. The year-long study also reveals the disparities that have resulted in an "opportunity gap" for millions of low-income and ethnic minority children.

Literature Review of Women in Engineering
http://www.swe.org/stellent/idcplg?IdcService=SS_GET_PAGE&ss
DocName=swe_002385&ssSourceNodeId=110

The Society of Women Engineers (SWE) 2004 Literature Review of Women in Engineering compiles articles that examine programs designed to increase the number of women and minorities involved in STEM as well as studies the experiences and impact of women engineers in industry and academe.  Priority is given to research that has been subjected to peer review such as journal articles and books from academic presses. 

Using Games to Promote Girls' Positive Attitudes Toward Technology
http://www.innovateonline.info/index.php?view=article&id=209
Richard Van Eck chose games, naturally engaging experiences, as the basis of a two-semester study involving 92 fifth- and sixth-graders participating in game playing and authoring experiences in the classroom. He analyzes the differences in experience, attitude, and interest level between boys and girls. His results suggest that the use of a wide variety of games experienced in mixed gender groups may improve girls' attitudes toward technology.


(PDF requires Adobe Acrobat Reader or the Acrobat Plug-in)
Get the Adobe Acrobat Reader/Plug-in...

Get Acrobat Reader

 

1 | 2 | 3

 
top of page next page


© 2003
Puget Sound Center